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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: kyonshi <gmkeros@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Star Citizen: Half a Billion Dollars and Still Not Done
Date: Tue, 19 Mar 2024 09:32:48 +0100
Organization: A noiseless patient Spider
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On 3/19/2024 1:15 AM, Dimensional Traveler wrote:
> On 3/18/2024 10:24 AM, Spalls Hurgenson wrote:
>>
>> Star Citizen, developed by Chris "I made Wing Commander!" Roberts -
>> was supposed to be the next big space-simulator game. It was going to
>> be Elite, and Wing Commander, and X-Wing, and Freelancer and Halo all
>> rolled up into a massive game with graphics so realistic they'd melt
>> your CPU if you turned the visual settings up to max. Development
>> started in 2010; a kickstarter campaign for the game was started in
>> 2012, with a promised release date in 2014. It easily earned its $2
>> million ask, as dedicated space-sim fans rushed to help finance the
>> game.
>>
>> 12 years later (14 years if you're counting when development started),
>> the game still hasn't released. It hasn't even exited alpha state.
>> There have been early-access releases, but they only include a tiny
>> amount of the promised content (a single solar system in what was
>> promised to be a galaxy-ranging game) and even basic mechanics haven't
>> been nailed down yet. A recent press release mentioned the possibility
>> of a 'version 1.0' but no fixed date - or even road-map - has been
>> offered. In fact, Cloud Imperium - Chris Robert's development company
>> - has infamously taken down existing developmental roadmaps.
>>
>> And yet, somehow, the company has burned through $669 million dollars
>> to get to this point. Where is the money going?
>>
> DAFUQ!!!
> 

There are countries that spend less money than they do developing a 
video game.